80 Level - Merlin Character Breakdown

I wrote up a breakdown for 80 Level that goes into detail about some aspects of my process for creating my real-time Merlin character, specifically sculpting and texturing. You can read the interview (and access the hyperlinks) here: https://80.lv/articles/merlin-in-3d-face-textures-and-rendering
I hope this is helpful for folks in some way! Many thanks to 80 Level's Kirill Tokarev for the opportunity to share some of my techniques! I'm happy to answer any questions people might have.